Of course, this layer of complexity manifests itself most prominently at the RTS level, but spend some time wandering around in first person and it becomes clear that the developer put a bit more thought into base building and internal defenses than expected. A well-planned base means a more complex internal structure, and more opportunity to place turrets and bulkheads to keep invading forces at bay. But a more thoughtful layout can spell difficulties for an assaulting force, especially when combined with well-researched internal defenses. To a degree, Executive Assault requires the same attention to detail, but due to the game’s interesting end game goal (assassination of a rival Executive), base building becomes somewhat of an art form.Ī simple base means an easy path to a player’s Executive. Usually, base building in RTS games requires a mix of skillfully placed perimeter defenses and units. Yet the inclusion of an FPS mode seems to have inspired two unique in-game systems – base building and internal defenses. Essential.Įach match of Executive Assault can be won without assuming direct control of any units or the Executive, so I’m not sure it is. Yet the player is forced to start each match in first person, a reminder that the component is integral. That, and the visuals (ironically, the max setting is “My Eyes!”) are rough enough to keep the player from wanting to spend time on the ground. In first person the game functions, but directly controlling units is rarely more beneficial than allowing the AI to deal with things. And that’s about it.įrom overhead, the game plays about how you would expect: produce power, mine resources, build, and conquer the competition. A Messy AmalgumĮxecutive Assault is a fusion of RTS and FPS. More than ever, “traditional” offerings are becoming increasingly difficult to find. More Recently, RTS games have moved farther from the formula that defines the genre’s inception. In the following years the RTS genre added a wealth of new titles (both passable and popular) and eventually spawned multiplayer online battle arena (MOBA) games, like League of Legends, Defense of the Ancients 2, and Heroes of the Storm. Real-time strategy (RTS) games date back to the early 80s, but StarCraft is the title that made them a worldwide phenomenon. Many people have personal favorites, but a few titles are always mentioned. Iconic is a word reserved for the best titles gaming has to offer.
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